{"id":322066,"date":"2021-08-23T15:42:00","date_gmt":"2021-08-23T12:42:00","guid":{"rendered":"https:\/\/inform.com.de\/?p=322066"},"modified":"2021-08-22T20:07:12","modified_gmt":"2021-08-22T17:07:12","slug":"the-most-interesting-outdoor-games-for-children-in-summer-outdoor-games","status":"publish","type":"post","link":"https:\/\/inform.com.de\/en\/the-most-interesting-outdoor-games-for-children-in-summer-outdoor-games\/","title":{"rendered":"The most interesting outdoor games for children in summer. OUTDOOR GAMES"},"content":{"rendered":"<h2>&#8220;Cossacks-robbers&#8221;<\/h2>\n<p>One of the largest games in which hide and seek and catch-up are mixed together. Participants are divided into two teams, one of which becomes Cossacks, and the second, respectively, robbers. Then the territory where the game will take place is determined, and each of the robbers is given a crayon with which he will have to put the arrow-hints. Then the Cossacks give the opponents a head start so that they can run away and hide, after which they set off in pursuit.<\/p>\n<p>The task of the Cossacks is to find all the robbers, trying to find out the password from them (you can come up with several passwords, of which only one will be correct &#8211; this is more interesting). The robbers, on the other hand, run away and hide, along the way placing hint arrows indicating the direction in which they are going. They can also try to capture the headquarters of the Cossacks, which they are vigilantly guarding. When all the robbers are captured and the password is known, the teams change roles and the game continues.<\/p>\n<h2>&#8220;Classics&#8221;<\/h2>\n<p>This game is known to everyone. First, we draw the asphalt into squares. Then we find a pebble (cue ball), which will need to be thrown in turn into the squares with numbers. If you hit, you jump, trying not to step on the line. Missed &#8211; the move goes to the next player.<\/p>\n<p>In this game there were several levels of difficulty: at first they jumped in a standard way, alternately landing on one leg, then on two, then on one &#8211; the whole field, on two at the same time &#8230; In general, there were a great many variants of these levels, except for the three main ones that we described &#8230; They came up with who in what way. This means you can invent your own.<\/p>\n<h2>&#8220;Above your feet from the ground&#8221;<\/h2>\n<p>Modern children also play this game. Only they call it &#8220;Stop, earth.&#8221; The bottom line is very simple: they choose a driver who is trying to catch all the other participants. But only while they are on the ground. As soon as the driver shouts: &#8220;Above your feet from the ground!&#8221;, &#8211; everyone must jump to any elevation: a ladder, a step, a stump &#8230; Those who did not have time and stayed on the ground becomes the driver.<\/p>\n<h2>&#8220;Jmurki&#8221;<\/h2>\n<p>The game is similar to catch-up, but very slow. Because the driver's eyes are blindfolded, and he moves by touch, trying to catch the rest of the participants. They give him hint signals, sometimes clapping their hands. While playing, it is important to make sure that you are in a safe place: away from cars, pits and other obstacles.<\/p>\n<h2>&#8220;Frog&#8221;<\/h2>\n<p>This street game requires a ball and any wall you can knock on without disturbing the residents of the house. The players stand in a column one after another, the first one takes the ball and throws it against the wall. After the ball bounces off the wall and hits the ground, the first participant must jump over it so that the ball does not touch it. After the jump, the second participant catches the ball, the first one goes to the end of the column.<\/p>\n<p>If it was not possible to jump over the ball without hitting it, the participant receives the first letter of the word &#8220;frog&#8221;. After the second mistake &#8211; the next letter, and so on until the whole word is collected. The one who becomes a &#8220;frog&#8221; drops out of the game and waits for the rest of the participants to jump.<\/p>\n<h2>Hide and seek<\/h2>\n<blockquote>\n<p>One-two-three-four-five, I'm going to look.<br \/>\nReady or not, here I come!<\/p>\n<\/blockquote>\n<p>Simple game &#8211; you can play anywhere, anytime. It is especially exciting in the evening, when it gets dark.<\/p>\n<h3>rules<\/h3>\n<p>First, the driver is selected. For this, in childhood, we knew a billion counting rhymes. Then the driver stands facing the wall (tree, pillar &#8230;) and counts aloud to 20 (50, 100 &#8230;). The players are hiding.<\/p>\n<p>The task of the players is to hide so that the driver cannot find it. The driver's task is to find all those who are hiding.<\/p>\n<p>When the driver finds one of the players, he needs to run headlong back to the wall (tree, post &#8230;) to &#8220;catch&#8221; him. If the player came running first, then with the words &#8220;Knock-knock me&#8221; he takes himself out of the game. Whom the leader caught first, he becomes the leader in the next round (&#8220;The first chicken squints&#8221;).<\/p>\n<p><strong>Passphrases:<\/strong><\/p>\n<ul>\n<li>&#8220;Ax-ax, sit like a thief and do not look out into the yard&#8221; &#8211; shouted the &#8220;caught&#8221; players to their comrades when approaching &#8220;danger&#8221; (sit and do not stick out).<\/li>\n<li>&#8220;Saw-saw, fly like an arrow&#8221; &#8211; shouted to suggest that the driver is far from the wall and you can get out of the shelter.<\/li>\n<\/ul>\n<p><strong>Number of players:<\/strong> the more the better.<\/p>\n<h2>Salki \/ Catch-up<\/h2>\n<p><a href=\"https:\/\/inform.com.de\/wp-content\/uploads\/2021\/04\/post-230642-607ccb3c1a9d6.jpg\" data-rel=\"lightbox-image-bGlnaHRib3g=\" data-rl_title=\"\" data-rl_caption=\"\"  title=\"\"><img decoding=\"async\" class=\"SDStudio-light-box-enable SDStudio-editor-tools-md-imp\" src=\"https:\/\/inform.com.de\/wp-content\/uploads\/2021\/04\/post-230642-607ccb3c1a9d6.jpg\" alt=\"The most interesting outdoor games for children in summer. OUTDOOR GAMES\" ><\/a><br \/>\nSalki &#8211; they are catch-up, they are latki, they are bloopers, they are kvach. According to Wikipedia, this game has about 40 (!) Titles (almost every region of the former Soviet Union has its own).<\/p>\n<p>At the same time, the game is simple. The essence of the usual tag is to catch up (&#8220;fire&#8221;) the players (if you are driving), who scatter in different directions.<\/p>\n<h3>rules<\/h3>\n<p>The driver is selected with a counting device (where can one go without it?). The players stand in a circle and on the command &#8220;I am a tag!&#8221; scatter in all directions. (The playground was often stipulated &#8211; &#8220;Don't run out of the fence&#8221;, &#8220;Don't run further than the swing.&#8221;)<\/p>\n<p>The driver's task is to catch up with one of the players and touch him with his hand. Whoever is touched becomes a &#8220;tag&#8221; himself, and the driver turns into an ordinary player.<\/p>\n<p>There is a variation of the usual tag, when the driver, having caught up with one player, does not become a player himself, but continues to catch up with the other guys along with the first &#8220;greasy&#8221; one. Then they catch the second, third, etc. together, until they overfill everyone.<\/p>\n<p><strong>Number of players:<\/strong> 3 or more.<\/p>\n<p><strong>Salk variations:<\/strong><\/p>\n<ul>\n<li>Salki with a &#8220;house&#8221; &#8211; the same thing, only a zone is selected (sandbox, circle on the asphalt, etc.), where players can run in and take a break, there is no &#8220;foul&#8221;, but also sit for a long time in the &#8220;house&#8221; too.<\/li>\n<li>&#8220;Above your feet&#8221; &#8211; to avoid &#8220;salting&#8221;, you need to jump on something and lift your legs up (&#8220;Above your feet from the ground&#8221; \/ &#8220;Salki-legs in the air&#8221;), however, according to the rules, you can't lift your legs for too long.<\/li>\n<li>&#8220;Tea-tea, help me out!&#8221; &#8211; in this version of the tag, the &#8220;greasy&#8221; one can stop, shout this magic phrase and his friends will come running to his rescue, but the driver is on the alert, and there is a possibility that the second and third will be added to one &#8220;victim&#8221;.<\/li>\n<li>Sifa &#8211; in this version, &#8220;salat&#8221; is not with a hand, but with a &#8220;sifa&#8221; (a rag, twisted rope and any &#8220;stinker&#8221; you find in the yard); whoever is hit becomes a sifa, that is, a leader.<\/li>\n<\/ul>\n<h2>Baker<\/h2>\n<p>This game, beloved by many, also has many names: &#8220;Tsar&#8221;, &#8220;Pop&#8221;, &#8220;Klek&#8221;, &#8220;Sticks&#8221;, &#8220;Banks&#8221; and others. The rules seem complicated, but only at first glance. Each courtyard had its own variation of the game. But, in general, its essence boils down to the following.<\/p>\n<p><strong>Inventory:<\/strong><\/p>\n<ul>\n<li>sticks (bats, pieces of reinforcement, but the most chic is a broken hockey stick);<\/li>\n<li>tin can (plastic bottle, wood block, etc.);<\/li>\n<li>chalk (to outline the site).<\/li>\n<\/ul>\n<p>First you need to prepare the playground (approximately 10 by 6 meters). Parallel to the short side of the court, lines are drawn every meter and a half: 1 line &#8211; pawn (soldier); 2nd line &#8211; lady; 3 line &#8211; kings; 4th line &#8211; aces, etc.<\/p>\n<p>From the beginning of the site to the last line &#8211; the title zone; from the last line to the end of the site &#8211; the baker's zone (king, priest, etc.).<\/p>\n<p>At a distance of 5 meters from the last line, a circle is drawn in which a ruff is placed (sometimes on a brick).<\/p>\n<h3>rules<\/h3>\n<p><a href=\"https:\/\/inform.com.de\/wp-content\/uploads\/2021\/04\/post-230642-607ccb3d02030.jpg\" data-rel=\"lightbox-image-bGlnaHRib3g=\" data-rl_title=\"\" data-rl_caption=\"\"  title=\"\"><img decoding=\"async\" class=\"SDStudio-light-box-enable SDStudio-editor-tools-md-imp\" src=\"https:\/\/inform.com.de\/wp-content\/uploads\/2021\/04\/post-230642-607ccb3d02030.jpg\" alt=\"The most interesting outdoor games for children in summer. OUTDOOR GAMES\" ><\/a><br \/>\nFirst, the &#8220;Baker&#8221; is selected and the order of knocking down the ryuha is established. To do this, the players put one end of the stick on the toe of the foot, and rest the other on the palm, after which they push the stick into the distance with their foot. Whose stick flew the farthest, knocks down the ryuha first; whose closest is the &#8220;Baker&#8221;.<\/p>\n<p>The &#8220;baker&#8221; takes the position &#8220;behind the can&#8221;, the players &#8211; at the first line. Next, the players take turns trying to knock out the ryuha with a bat. After that, the &#8220;assault&#8221; begins &#8211; the players run after their bats and return back to the &#8220;rank zone&#8221;. At this time, the &#8220;baker&#8221; runs after the ryuha, sets it in place and protects it. But its main task is not to let the &#8220;steal&#8221; the stick from its territory. In addition, he tries to touch the players with his bat and after that knocks down the ryuha himself. The one touched by the &#8220;Baker&#8221; becomes the &#8220;Baker&#8221; in the next horse, and the old &#8220;Baker&#8221; becomes the player.<\/p>\n<p>For each knocked down ruch, the player was promoted in rank. In other words, he moved further along the field and approached the ryukha. In addition, each &#8220;title&#8221; has its own characteristics and privileges. For example, an ace is invulnerable and cannot drive.<\/p>\n<p><strong>Number of players:<\/strong> unlimited.<\/p>\n<h2>&#8220;Bananas&#8221;<\/h2>\n<p>All players hang on the details of the playgrounds, horizontal bars, etc. Water walks next to them, saying: &#8220;Bananas hung-hung-hung &#8230; and ripe!&#8221; At this moment, the &#8220;bananas&#8221; fall and scatter, and the water catches them.<\/p>\n<p><a href=\"https:\/\/inform.com.de\/wp-content\/uploads\/2021\/04\/post-230642-607ccb3de0e50.jpg\" data-rel=\"lightbox-image-bGlnaHRib3g=\" data-rl_title=\"\" data-rl_caption=\"\"  title=\"\"><img decoding=\"async\" class=\"SDStudio-light-box-enable SDStudio-editor-tools-md-imp\" src=\"https:\/\/inform.com.de\/wp-content\/uploads\/2021\/04\/post-230642-607ccb3de0e50.jpg\" alt=\"The most interesting outdoor games for children in summer. OUTDOOR GAMES\" ><\/a><\/p>\n<h2>&#8220;Bamba\u0161ki&#8221;<\/h2>\n<p>&#8220;Bambashki&#8221; are placed on the road &#8211; any suitable obstacle objects, the player must ride on something (scooter, bicycle, etc.) without hitting these same bamboos and, of course, without falling.<\/p>\n<p><a href=\"https:\/\/inform.com.de\/wp-content\/uploads\/2021\/04\/post-230642-607ccb3ee680b.jpg\" data-rel=\"lightbox-image-bGlnaHRib3g=\" data-rl_title=\"\" data-rl_caption=\"\"  title=\"\"><img decoding=\"async\" class=\"SDStudio-light-box-enable SDStudio-editor-tools-md-imp\" src=\"https:\/\/inform.com.de\/wp-content\/uploads\/2021\/04\/post-230642-607ccb3ee680b.jpg\" alt=\"The most interesting outdoor games for children in summer. OUTDOOR GAMES\" ><\/a><\/p>\n<h2>&#8220;Black Rose&#8221;<\/h2>\n<p>The players choose &#8220;house&#8221;, a certain base word (for example, &#8220;black rose&#8221;) and water. Water flows around the yard, all the players follow it in single file. Then he begins to compose a story based on the base word, which sounds like this: &#8220;In a black-black city there is a black-black house &#8230;&#8221;. In the words &#8220;black rose&#8221;, the players scatter, and the water catches them. Whoever ran to the house is saved. Whoever is caught becomes water.<\/p>\n<h2>&#8220;Spider and fly&#8221;<\/h2>\n<p>They play on any playground structures that can be safely climbed. This structure is considered a &#8220;spider web&#8221;. In the middle of the &#8220;web&#8221; sits a spider-water, the rest are flies. The flies run away from the spider along the &#8220;web&#8221;, and the spider catches them until it bruises.<\/p>\n<p><a href=\"https:\/\/inform.com.de\/wp-content\/uploads\/2021\/04\/post-230642-607ccb4186dbd.jpg\" data-rel=\"lightbox-image-bGlnaHRib3g=\" data-rl_title=\"\" data-rl_caption=\"\"  title=\"\"><img decoding=\"async\" class=\"SDStudio-light-box-enable SDStudio-editor-tools-md-imp\" src=\"https:\/\/inform.com.de\/wp-content\/uploads\/2021\/04\/post-230642-607ccb4186dbd.jpg\" alt=\"The most interesting outdoor games for children in summer. OUTDOOR GAMES\" ><\/a><\/p>\n<h2>&#8220;Family&#8221; (&#8220;Same&#8221;)<\/h2>\n<p>Water throws a ball to any player and pronounces a name (any word), the player catches the ball if he liked the name, or discards it if he didn't like it. If the water pronounces the word &#8220;family&#8221; (or &#8220;himself&#8221;), and the player caught the ball, then he himself can choose the name. Thus, everyone chooses a first name, patronymic, last name, husband, job, etc.<\/p>\n<p><a href=\"https:\/\/inform.com.de\/wp-content\/uploads\/2021\/04\/post-230642-607ccb428ef09.jpg\" data-rel=\"lightbox-image-bGlnaHRib3g=\" data-rl_title=\"\" data-rl_caption=\"\"  title=\"\"><img decoding=\"async\" class=\"SDStudio-light-box-enable SDStudio-editor-tools-md-imp\" src=\"https:\/\/inform.com.de\/wp-content\/uploads\/2021\/04\/post-230642-607ccb428ef09.jpg\" alt=\"The most interesting outdoor games for children in summer. OUTDOOR GAMES\" ><\/a><\/p>\n<h2>Chains-chains<\/h2>\n<div class=\"sds-iframe-wrapper fitvidsignore\" style=\"position:relative;padding-top:56.25%;max-width:100%;\"><iframe allowfullscreen style=\"position:absolute;top:0;left:0;width:100%;height:100%;\" src=\"\/\/www.youtube.com\/embed\/0Lr6mVPMY2A\" frameborder=\"0\"><\/iframe><\/div>\n<p>Game for more than 8 children, an even number is required. The way of playing &#8211; it is necessary to split into two teams with an equal number of players. They should be located opposite in a straight line. Between one and another row of participants there should be at least 10 meters and even 15 meters. Everyone along the line should join hands and hold on tight. In the process, you need to use speech calls in the form of a dialogue:<\/p>\n<p>&#8211; Chains, chains, who do you want? Pick one!<\/p>\n<p>&#8211; Another of mine.<\/p>\n<p>&#8211; What is his name?<\/p>\n<p>One participant is selected who must break the chain from his hands with a running start. With a successful attempt, you can take one participant from the opposite team and bring it to your own. Everything is repeated sequentially. The winner will be the team with the most participants. The benefit of the game is the ability to be part of the team and to break through even in the most difficult situations, the development of fortitude.<\/p>\n<h2>Bouncers<\/h2>\n<div class=\"sds-iframe-wrapper fitvidsignore\" style=\"position:relative;padding-top:56.25%;max-width:100%;\"><iframe allowfullscreen style=\"position:absolute;top:0;left:0;width:100%;height:100%;\" src=\"\/\/www.youtube.com\/embed\/ReQ8_vnA3dY\" frameborder=\"0\"><\/iframe><\/div>\n<p>A game for four or more participants. Necessary things &#8211; ball, playground 8-10 meters. Method of the game &#8211; bouncers stand at the above distance. The rest of the players are in the middle. While the former try to hit everyone in the middle with the ball, they should try to dodge it. Whoever is touched by the ball is eliminated from the game. In order to bring back those who are eliminated, the rest must catch the ball, provided that it does not touch the ground in doing so. When one participant remains in the center, he himself must dodge the sword as many times as he is. If the attempt is unsuccessful, it remains only to take the place of the bouncer. The benefit of the game is the development of dexterity, agility, accuracy, the ability to come to the rescue of comrades and dodge the sword.<\/p>\n<h2>Frog<\/h2>\n<div class=\"sds-iframe-wrapper fitvidsignore\" style=\"position:relative;padding-top:56.25%;max-width:100%;\"><iframe allowfullscreen style=\"position:absolute;top:0;left:0;width:100%;height:100%;\" src=\"\/\/www.youtube.com\/embed\/iJM7AXsKvho\" frameborder=\"0\"><\/iframe><\/div>\n<p>What you need to play &#8211; chalk, ball, wall. A line is drawn on the wall along the knee or waist level of the players. Method of the game &#8211; the ball must be thrown above this line in order not to lose. Each participant does this in turn. At the moment when he bounces off the wall, you need to have time to jump back. Whoever could not do this 7 times (you need to mark and count for everyone) becomes a &#8220;frog&#8221;. The advantage of the game is the development of accuracy, reaction and coordination.<\/p>\n<h2>12 sticks<\/h2>\n<div class=\"sds-iframe-wrapper fitvidsignore\" style=\"position:relative;padding-top:56.25%;max-width:100%;\"><iframe allowfullscreen style=\"position:absolute;top:0;left:0;width:100%;height:100%;\" src=\"\/\/www.youtube.com\/embed\/a_x-ah-HLR8\" frameborder=\"0\"><\/iframe><\/div>\n<p>One of the variants of the game of hide and seek. Participants can be at least 2. Necessary things for the game &#8211; brick \/ stone, plank, 12 sticks (twigs, ice cream sticks). The board should be used as a lever, so that most of it is on the ground, the rest is hanging. You need to place 12 sticks on it. The driver steps on the &#8220;lever&#8221; and throws sticks around. While he collects them, everyone must hide. After that, he looks for them and if he finds them, he must run to the board and scatter the sticks again. If the participant who was caught succeeds earlier, he will perform the actions of the leader and retain his role in the game. Otherwise, he takes his place. The game has no logical conclusion, you can play without restrictions. The benefit of the game is the development of reaction, attentiveness, the ability to hide and run fast.<\/p>\n<h2>Rezinochka game<\/h2>\n<div class=\"sds-iframe-wrapper fitvidsignore\" style=\"position:relative;padding-top:56.25%;max-width:100%;\"><iframe allowfullscreen style=\"position:absolute;top:0;left:0;width:100%;height:100%;\" src=\"\/\/www.youtube.com\/embed\/BNdaIup_o8M\" frameborder=\"0\"><\/iframe><\/div>\n<p>A game for three or four children. You will need &#8211; a linen elastic of suitable sizes. Game description: an elastic band is tied at the ends to get two rings. An elastic band is stretched between the two children, they are opposite each other. Jumping &#8211; you need to jump from one side of the elastic (from the right or left) to the opposite side. First, the legs should be on the right side of the rubber band, then on the left side. You can see how correctly in the video. Adults can show by example how to perform jumps correctly. Each time, the level of the elastic becomes higher and higher, from the ankles to the very neck. This will require you to go through several levels, including knees, hips, waist, chest, etc. You need to jump in turn. The competitor who makes a mistake must give way to the next player. The one who loses goes to the one to hold the gum. The benefit of the game is the development of attentiveness, coordination and the vestibular apparatus. She will also help the child become stronger, teach him how to train and successfully perform jumps.<\/p>\n<h2>Broken phone<\/h2>\n<div class=\"sds-iframe-wrapper fitvidsignore\" style=\"position:relative;padding-top:56.25%;max-width:100%;\"><iframe allowfullscreen style=\"position:absolute;top:0;left:0;width:100%;height:100%;\" src=\"\/\/www.youtube.com\/embed\/cjhZ2K64pjc\" frameborder=\"0\"><\/iframe><\/div>\n<p>Game for 5 or more participants. The number of players determines how interesting the game will be, the more the better. The method of the game &#8211; everyone stands on the bench, they say something in each other's ear very quietly. After playing the game at home, you can sit on the couch. The first child in the row chooses a word and whispers to the participant nearby and everyone does this. You need to speak quietly so that no one else can hear what you are talking about. The last participant will say loudly what he was told. Typically, the words differ from the original, and this tends to generate laughter. And to make it more interesting, you need to speak not only softly, but also quickly. As a variation of a difficult game, using whole phrases instead of single words is fine. When there are a lot of players, you can make up as many as two teams that compete with each other. Who will say the most suitable sounding word, that team won. The benefits of the game are the development of attentiveness, good hearing and a sense of humor.<\/p>\n<h2>Interesting summer games in the yard for children<\/h2>\n<p>Summer is a great time and children shouldn't be at home. Walks and active outings into nature, accompanied by exciting games, are all that is needed for the health, good mood and development of children, both small and grown up &#8211; going to kindergarten and school.<\/p>\n<p>There are entertainments that will help make the summer time unforgettable, among such fun:<\/p>\n<h2>Crow<\/h2>\n<p>The child who drives is blindfolded and placed with his back to the rest of the participants. After that, everyone approaches him from behind and touches his shoulder. The driver must say: &#8220;Crow, croak!&#8221;, And then guess who touched him. The players, in turn, try in every possible way to change their voice, but if he recognizes the player, he will change roles with him.<\/p>\n<h2>Friends jumpers<\/h2>\n<p>For the game you will need &#8211; two pieces of elastic rope 2-3 meters long, or two jump ropes. There can be many players, and all of them should be divided into groups of 2-4 participants. These are real teams that will compete in simultaneous jumping rope. The winner is the team in which the players have completed the most jumps.<\/p>\n<h2>Kiss-meow-meow<\/h2>\n<p>There should be several participants, boys and girls in the same number. All are lined up, the driver chooses one of them. He must turn his back on them. Then he is asked the question &#8220;kitty?&#8221;, To which he can answer &#8220;scat&#8221; or &#8220;meow&#8221;. In the first case, another player (girl) is shown to him. In the second case, the question is asked &#8211; &#8220;what color?&#8221; Colors have their meaning:<\/p>\n<ul>\n<li>Green &#8211; three questions are being asked and only &#8220;yes&#8221; must be answered;<\/li>\n<li>White &#8211; you need to sit at the entrance together for 5 minutes;<\/li>\n<li>Red &#8211; a kiss on the lips;<\/li>\n<li>Pink &#8211; kiss on the cheek;<\/li>\n<li>Purple &#8211; petty mischief (pull the pigtail, etc.);<\/li>\n<li>Orange &#8211; walking down the street;<\/li>\n<li>Yellow &#8211; three questions alone;<\/li>\n<li>Blue &#8211; kiss the hand;<\/li>\n<li>Black &#8211; kick in the ass.<\/li>\n<\/ul>\n<p>The benefit of the game is the ability to communicate. Girls learn to communicate with boys and vice versa.<\/p>\n<h2>Two balls<\/h2>\n<p>This is a semi-intelligent outdoor game for maturing schoolchildren. For her, you need two balls of different colors, one will symbolize water, and the other &#8211; earth. They are thrown at the same time, and depending on the color, the player must quickly pronounce the name of any aquatic or terrestrial animal. As well, different rules can be set, and balls can represent cities and countries.<\/p>\n<h2>Surprise<\/h2>\n<p>Players can stand or sit in a circle. They pass each other a box full of unexpected objects and accessories, this is done with music. But, as soon as the presenter turns off the melody, then whoever has the box should, without looking, take out the first thing that comes across and put it on. The game can be more than fun if you put funny things in a cardboard box in advance.<\/p>\n<h2>Ring-ring, step out on the porch<\/h2>\n<div class=\"sds-iframe-wrapper fitvidsignore\" style=\"position:relative;padding-top:56.25%;max-width:100%;\"><iframe allowfullscreen style=\"position:absolute;top:0;left:0;width:100%;height:100%;\" src=\"\/\/www.youtube.com\/embed\/OR2u5vGR7bg\" frameborder=\"0\"><\/iframe><\/div>\n<p>Several children can play this game. Players sit on a bench and hold their palms with a boat. The chosen leader folds his arms in the same way, holding a ring in them. Approaching everyone, he puts his hands in his, choosing one, to whom he gives a ring, making it as inconspicuous as possible. After that, the following phrase should fly off his lips: &#8220;Ring-ring, go out on the porch.&#8221; At this moment, the participant who got it must quickly jump off the bench and run away so that other players do not detain him. If successful, he becomes the driver himself.<\/p>\n<h2>Games for boys<\/h2>\n<p><strong>&#8220;Voynushka&#8221;<\/strong>. A traditional boyish game in which boys imitate soldiers and fight.<\/p>\n<p><strong>&#8220;Cossacks-robbers&#8221;<\/strong>. The band of robbers guess the password and run away. At the same time, participants mark their way with arrows on the walls, trees and asphalt. A team of Cossacks after a while begins to chase the robbers. The found participant is brought to the headquarters and they try to find out the password. The goal of the game is to find all the robbers and discover the secret word. You can find more detailed rules here.<\/p>\n<h2>Games for the little ones<\/h2>\n<p>Outdoor games for young children under two years old should be simple and understandable. Kids at this age already have the skills of walking, jumping, running on two legs and on one leg, they can go down and up, throw and step over. Learning the rules of the game should be invisible and natural, without any elements of coercion.<\/p>\n<p><strong>&#8220;Bees&#8221;<\/strong>. The adult transforms into a bee. It imitates its buzzing and flying, flapping its wings (arms) freely and easily. The bees must collect nectar from the flowers and return with it to the hive. Flowers can be painted on the pavement or real. The hive can also be drawn in a circle or laid out on the ground with a rope or rope.<\/p>\n<p><strong>&#8220;Creeping snake&#8221;<\/strong>. You need to secure the rope or rope over the grass so that children can crawl underneath. The rope goes down lower and lower until the participant begins to raise it to crawl freely.<\/p>\n<p><strong>Turtle Race<\/strong>. Here, too, you need to crawl on the grass, only without a rope. The winner is the one who crawls the slowest to the finish line.<\/p>\n<p><strong>&#8220;Obstacle course&#8221;<\/strong>. You can use logs, branches, sticks, buckets as obstacles. It is necessary to insure each participant during difficult and dangerous moments in order to avoid injury.<\/p>\n<p><strong>&#8220;Fly, airplanes!&#8221;<\/strong> &#8230; First you need to make as many paper airplanes as possible. And then arrange a competition in which the child wins, whose airplane will fly further.<\/p>\n<p><strong>&#8220;Sunny Bunny&#8221;<\/strong>. The game should be played in sunny weather. You need a small mirror for it. Catch sun bunnies and ask your child to chase them.<\/p>\n<p><strong>&#8220;Small birds&#8221;<\/strong>. Offer to introduce the kids that they are restless and jumping birds. You need to jump and wave your arms at the same time. You can jump in place on two legs, or back and forth. If it is difficult for the child, then help him by holding the hand or under the armpits.<\/p>\n<p><strong>&#8220;Jumping over puddles<\/strong>. <strong>&#8220;<\/strong> A very simple game for which you just need to put on your child rubber boots and find more puddles.<\/p>\n<h2>Street games for preschoolers 2-4 years old<\/h2>\n<p>At the age of two to four, preschoolers become more active and resilient. They are becoming more and more interested in team games with other children. Kids tend to show their achievements and skills to other people.<\/p>\n<p><strong>&#8220;Bear bear&#8221;<\/strong>. With the help of a rhyme, a &#8220;bear&#8221; is chosen. On one edge of the playground there will be a bear den, on the other &#8211; a children's house. In the center of the site there is a forest edge. Children leave the house and go to the edge of the forest to pick berries. The bear suddenly runs out and tries to catch someone. The caught player becomes a &#8220;bear&#8221;.<\/p>\n<p><strong>&#8220;Riding a bike with obstacles&#8221;<\/strong>. If your child is already good at riding a tricycle, you can make it harder for him. Create an obstacle course for him with toys, wooden sticks and plastic bottles. Draw arrows next to them with chalk. The kid should practice avoiding obstacles and not touching them. After the child has successfully completed the task, you can give him a small prize.<\/p>\n<p><strong>&#8220;Classics&#8221;<\/strong>. Since children still do not know how to jump on one leg, they are allowed to jump on two legs.<\/p>\n<h2>Outdoor games for children 5-7 years old<\/h2>\n<p><strong>&#8220;Bring the bag<\/strong>. <strong>&#8220;<\/strong> The child walks between the sticks, spread out 40 centimeters from each other. At the same time, a bag of dry sand lies on his head. The child's task is to reach the end without dropping the bag on the ground. It is important not to stuff the bag too tightly, as this will make it difficult to hold. Instead of a bag, you can use books, baskets and other items.<\/p>\n<p><strong>&#8220;Playing with the hoop<\/strong>. <strong>&#8220;<\/strong> The child should roll the hoop in front of him, while trying not to drop it to the ground. The task is to roll the hoop to the finish line.<\/p>\n<p><strong>&#8220;Collecting tapes&#8221;<\/strong>. A rope with colored ribbons thrown over it is stretched between the trees. The ends of the bands should be slightly higher than the children's raised arms. They stand under the rope and jump, removing as many ribbons as possible.<\/p>\n<p><strong>Catch<\/strong>. Two children throw the ball to each other in turn. The third participant, standing between them, tries to catch him. If he succeeds, then he takes the place of the child throwing the ball.<\/p>\n<p><strong>&#8220;Corners&#8221;<\/strong>. Children stand in pre-drawn corners. One player, who does not have a corner, stands in the middle of the site and asks one of those standing to give him his corner. He refuses. Then the player comes up with the same request to another, and at this time the participants change places, and he tries to take the place of one of them.<\/p>\n<h2>Lawn twister<\/h2>\n<p>\u00a0<\/p>\n<p>Using a round stencil, spray paint on your lawn in your summer cottage to turn it into a playground.<\/p>\n<h2>Galya is simple<\/h2>\n<p><strong>Other names:<\/strong> Kvach, tag, tag, beacon, catch-up, bloopers, ladya, fishing, zarazki, kOli (accent on &#8220;O&#8221;), latki, sifa, berik. Thousands of them!<\/p>\n<p><strong>Site:<\/strong> Any. The game can be played both indoors and outdoors. It is highly desirable that there are no objects that can be injured. Ideally, a meadow with grass or a gym with mats. But a sports campus with ladders-poles-horizontal bars, located in the courtyard of a house or school, can also be used. The game, thus, grows from &#8220;flat&#8221; to &#8220;three-dimensional&#8221;, and some players develop the ability to perform completely creepy acrobatic ways to get away from &#8220;koli&#8221;. But in this version, injuries are very real and have been observed many times.<\/p>\n<p><strong>Number of participants<\/strong>: Determined by the size of the site. But no more than 15-20.<\/p>\n<p><strong>Inventory<\/strong>: No.<\/p>\n<p><strong>rules<\/strong>: There is &#8220;galya&#8221; and there are all the others. The task of the &#8220;gali&#8221; is to offend (burn, stain, burn, prick, blush &#8211; if it is a beacon) someone from the rest. The task of the rest is not to be hurt by the &#8220;galley&#8221;. After the act of touching someone's &#8220;galya&#8221; has taken place, this someone becomes a &#8220;galey&#8221;, and &#8220;galya&#8221; becomes one of many. To avoid recursion, the current &#8220;gala&#8221; cannot &#8220;pass the post&#8221; to the previous &#8220;gala&#8221; also, such rules require more pumped agility and less pumped strength and endurance .. The game ends when most of the participants get tired or &#8220;galya&#8221; fizzles out so much, that for a long time cannot tarnish anyone and other players lose interest in the game. But on his own initiative, &#8220;Galya&#8221; has no right to stop the game &#8211; in the version of the game called &#8220;Koli&#8221; there is a rule &#8220;Break away and succeed&#8221;. This means that the &#8220;kohl&#8221;, before leaving the game, still has to transfer his role to someone. Although the rules are generally the same in different regions, sometimes there may be some deviations. For example, when the game is being played indoors (usually a school), a situation may arise when &#8220;galya&#8221; and another player meet in the hallway. In this case, a deceptive trick can be used, &#8220;galya&#8221; touches the opponent twice, thereby first &#8220;giving&#8221;, and then &#8220;taking&#8221; the spot back to himself, the opponent reflexively touches the &#8220;gali&#8221; and greases himself. But on his own initiative, &#8220;Galya&#8221; has no right to stop the game &#8211; in the version of the game called &#8220;Koli&#8221; there is a rule &#8220;Break away and succeed&#8221;. This means that the &#8220;kohl&#8221;, before leaving the game, must still transfer his role to someone. Although the rules are generally the same in different regions, sometimes there may be some deviations. For example, when the game is being played indoors (usually a school), a situation may arise when &#8220;galya&#8221; and another player meet in the hallway. In this case, a deceptive trick can be used, &#8220;galya&#8221; touches the opponent twice, thereby first &#8220;giving&#8221;, and then &#8220;taking&#8221; the spot back to himself, the opponent reflexively touches the &#8220;gali&#8221; and greases himself. But on his own initiative, &#8220;Galya&#8221; has no right to stop the game &#8211; in the version of the game called &#8220;Koli&#8221; there is a rule &#8220;Break away and succeed&#8221;. This means that &#8220;kohl&#8221;, before leaving the game, still has to transfer his role to someone. Although the rules are generally the same in different regions, sometimes there may be some deviations. For example, when the game is being played indoors (usually a school), a situation may arise when &#8220;galya&#8221; and another player meet in the hallway. In this case, a deceptive trick can be used, &#8220;galya&#8221; touches the opponent twice, thereby first &#8220;giving&#8221;, and then &#8220;taking&#8221; the spot back to himself, the opponent reflexively touches the &#8220;gali&#8221; and greases himself. Although the rules are generally the same in different regions, sometimes there may be some deviations. For example, when the game is being played indoors (usually a school), a situation may arise when &#8220;galya&#8221; and another player meet in the hallway. In this case, a deceptive trick can be used, &#8220;galya&#8221; touches the opponent twice, thereby first &#8220;giving away&#8221; and then &#8220;taking&#8221; the spot back to himself, the opponent reflexively touches the &#8220;gali&#8221; and reels himself. Although the rules are generally the same in different regions, sometimes there may be some deviations. For example, when the game is being played indoors (usually a school), a situation may arise when &#8220;galya&#8221; and another player meet in the hallway. In this case, a deceptive trick can be used, &#8220;galya&#8221; touches the opponent twice, thereby first &#8220;giving&#8221;, and then &#8220;taking&#8221; the spot back to himself, the opponent reflexively touches the &#8220;gali&#8221; and greases himself.<\/p>\n<p>There is a subspecies of this game called &#8220;zombie&#8221; or &#8220;rabid rabbit&#8221;. This is a survival horror game for kids. The bottom line is this: &#8220;galya&#8221; is a zombie, everyone whom he \/ she catches (&#8220;bites&#8221;) also becomes zombies and begins to catch and &#8220;bite&#8221; people together with the first gal. The winner of the game is the last person standing. When playing not in an open area, but in school corridors, for example, the game takes on a special relish: you never know if the player you meet is a zombie or not. Fear and suspicion, combined with an irresistible desire to survive and remain the last person, play a major role here.<\/p>\n<p>Another subspecies is &#8220;freezing&#8221;. In this case, the salting touch &#8220;freezes&#8221; the runaways; they cannot move until the &#8220;unfreeze&#8221; (if such is provided by the rules) or until the end of the &#8220;round&#8221;, when other players cannot unfreeze their frozen comrades. Delivers when the last unfrozen must unfreeze someone (and then together &#8211; all the others) to continue lulz and run, otherwise the eternal winter will come and the round will end. &#8220;Freezes&#8221; can be partially combined with &#8220;zombies&#8221;, for example, there can be several salting ones, frozen ones can join the salting ones after three fail, etc.<\/p>\n<p><strong>Advantages<\/strong> :<\/p>\n<ul>\n<li>A very active game that has a very beneficial effect on the cardiovascular system and vestibular apparatus of children.<\/li>\n<li>Availability. No special inventory is needed.<\/li>\n<\/ul>\n<p><strong>disadvantages<\/strong><\/p>\n<ul>\n<li>Injury hazard. Children racing at high speed can be injured by slipping or even head bumping. Anonymous played on climbing frames, and jumped on them like a spiderman. IMHO, Anonymous means standing in the courtyards &#8211; stairs-swings-rings-slides &#8230; See &#8220;Acrobatic option&#8221;.<\/li>\n<li>Primitivism.<\/li>\n<li>The teacher, a fool, catches and takes him to the director.<\/li>\n<\/ul>\n<p><strong>Notes:<\/strong><\/p>\n<ul>\n<li>In \/ in this Ukraine, this game is called &#8220;kvach&#8221; or, as mentioned above, &#8211; &#8220;boat&#8221; or &#8220;catch&#8221; (from &#8220;catch&#8221;).<\/li>\n<li>In Belarus, the game was known as &#8220;kich&#8221;, &#8220;kvach&#8221; or &#8220;berak&#8221;.<\/li>\n<\/ul>\n<p><strong>The water option<\/strong> (In the Black Earth Region &#8211; &#8220;at the helm&#8221;) There is one main difference &#8211; it is forbidden to immediately &#8220;give&#8221; (a certain time period is stipulated). The reason is clear &#8211; in the water, the maneuverability of the participants is lower, so whoever sailed first gets a &#8220;hawk&#8221; on the back, that is, it is obviously unprofitable to sail. So that this does not happen, and this restriction is put.<\/p>\n<p><strong>Acrobatic version<\/strong> It is played on a sports ground with a large number of densely standing various projectiles such as ladders, horizontal bars, stands, etc. Participants move, trying not to touch the ground. The one who touches the ground becomes a &#8220;bale&#8221; automatically. On a densely packed site, it can be traumatic, which only adds to the extreme.<\/p>\n<h2>Galya with an object<\/h2>\n<p><strong>Other names:<\/strong> Sifa, kontachka (contact), parasha, karych, pleshka.<\/p>\n<p><strong>Site:<\/strong> Any. The game can be played both indoors and outdoors. The presence of shelter items is encouraged.<\/p>\n<p><strong>Number of participants<\/strong>: Determined by the size of the site, as well as the number and nature of shelters. But no more than 10-15.<\/p>\n<p><strong>Inventory<\/strong>: An item that conveys Sifu. Strongly (but not entirely) depends on the site and shelter. For a large bedroom with beds, a pillow (preferably torn) is suitable. For a school class, a rag is good, from which chalk is poured, or any dense object with good aerodynamic properties (for example, crumpled paper wrapped with adhesive tape). And in nature, a ball is appropriate. But an old-school work of art is, after all, a &#8220;chalk&#8221; rag for wiping off the board, slightly moistened with water. When it got into the face, the accuracy of the name of the device was especially subtle.<\/p>\n<p><strong>Rules<\/strong>: There is &#8220;Sifa&#8221; and there are all the others. The task of the &#8220;sifu&#8221; is to touch someone from the rest with an object that transfers the sifu, by throwing the object at the victim. The task of the rest is not to fall under the flying sifu. After the Seth has flown into someone, this someone becomes a Seth, and Seth becomes one of many. The game ends when the majority of the participants get tired or when the clothing of the participants and \/ or the environment of the game is significantly damaged. But more often than not, the game ends when an adult suddenly enters the battlefield.<\/p>\n<p><strong>Advantages<\/strong> :<\/p>\n<ul>\n<li>Unlike a simple gali, it trains not only coordination, but also accuracy.<\/li>\n<li>Lulza. Smeared, for example, in ~ sif ~ chalk, participants add mood to each other with their appearance.<\/li>\n<li>Non-stop. The game does not tire at all and ends, as already mentioned, most often suddenly and not at the will of the participants.<\/li>\n<\/ul>\n<p><strong>disadvantages<\/strong><\/p>\n<ul>\n<li>A predisposition to excess. For example, when children see that a pillow-sif is torn into trash, they can go into a &#8220;downy rage&#8221; and tear apart the pillows remaining in the bedroom.<\/li>\n<li>Relative primitivism. Big kids tend to play advanced types of sifa. For example, &#8220;ass&#8221;. (description will be)<\/li>\n<\/ul>\n<p><strong>Notes:<\/strong> The name of the game, apparently, owes its origin to the venereal disease &#8220;syphilis&#8221;. Another name is &#8220;ali-baba&#8221; (in fact, &#8220;ali-baba&#8221; is the &#8220;object&#8221;, usually a piece of black rubber insulation from the stand or a ring rubber expander).<\/p>\n<p><strong>Memories of the participant:<\/strong> Most often, this game took the following forms &#8211; at school, during the lesson, the &#8220;eraser&#8221; was carefully painted, a company was going to &#8220;play contact&#8221; (yes, then this game was called a contact, and not one well-known website). And with a call for a break &#8211; all the suffering ones ran out into the school corridors. A lot was delivered by the fact that if the grout does not hit a person, but into the wall, it flies further, along an unpredictable trajectory, because it is rubber. As a rule, the game ended with a call to the lesson.<\/p>\n<h2>Higher feet off the ground<\/h2>\n<p><strong>Site:<\/strong> Premises with a large number of objects that are easy to hold on to (window sills, radiators, pipes, desks, chairs).<\/p>\n<p><strong>Rules<\/strong>: The driver must spot any player standing on the ground with at least one foot. There is also the rule &#8220;everyone is sitting &#8211; spot anyone&#8221;, which helps to avoid stalemate situations. There are varieties &#8211; the so-called. &#8220;Fox on iron&#8221; and &#8220;Fox on a tree&#8221;, when the object for a hold, giving immunity, must necessarily be metal or wood, respectively.<\/p>\n<p><strong>Disadvantages<\/strong> The game ends after the first battery torn from the wall, a broken pipe or a broken table.<\/p>\n<h2>Wall<\/h2>\n<p><strong>Rules:<\/strong> The same tag, but with a wall.<\/p>\n<p>The task is simple: by means of &#8220;rock-paper-scissors&#8221; &#8220;galya&#8221; (aka water, lard) is calculated, which must offend any other participant. The process is complicated by the fact that while the participant is holding onto the wall, you cannot touch him, because he is in the house. For a full-fledged game, you need two walls located opposite each other. Typically, these walls are found in every scoop-built school, on every floor at the end of the corridor. To prevent the game from turning into Dull, the task of the participants is to run from one wall to another as often as possible. Those who stay on the wall for too long can suddenly become &#8220;bale&#8221;.<\/p>\n<p>A variation of the game &#8211; when you can hold onto parts of the walls only of a certain color, for example, green or pink. It is popular in those places where there are paintings, mosaics, etc. on the walls (in our school it was called &#8220;brown&#8221;, because you could only hold on to brown mosaic fragments).<\/p>\n<h2>Wall<\/h2>\n<p><strong>Other names:<\/strong> &#8220;GOAT&#8221;, &#8220;Ass&#8221;, etc., thousands of them!<\/p>\n<p><strong>Site:<\/strong> any more or less level area in front of any more or less level wall.<\/p>\n<p><strong>Number of participants:<\/strong> limited only by common sense.<\/p>\n<p><strong>Equipment: a<\/strong> ball that can be kicked.<\/p>\n<p><strong>Rules: with<\/strong> one touch, the ball must be kicked so that it touches the wall or a certain part of it. The next player could kick the ball while it was moving, or wait for it to stop. In any case, who did not hit the wall \/ kicked out of his turn \/ touched him more than once (except in the cases of chasing) will receive a fine in the form of a letter from the word &#8220;GOAT&#8221;. This continues until someone gathers the whole word. Sometimes, in order to prolong the pleasure, they made a more authentic word, or punctuation marks were added at the end. The loser was punished with shame, or was put with his back to the rest of the players and received from each player an n-th number of times in the ass with a ball. For sources of lulz, cheats and other nuances, see the article Outdoor men's ball games &#8211; Wall.<\/p>\n<p><strong>Advantages:<\/strong> Development of initial ball handling skills.<\/p>\n<h2>Forged chains<\/h2>\n<p>(aka Ladies-boyars, Ali-baba, There are thirteen thirty-three of us) <strong>Other names:<\/strong> Ladies-boyars, Ali-baba (not to be confused with sifa), &#8220;kondols&#8221;.<\/p>\n<p><strong>Site:<\/strong> Any. Whether it's a yard or a field. You can even in the corridor of your favorite school during recess.<\/p>\n<p><strong>Number of participants:<\/strong> At least eight. But not more than sixteen. (Depends on the width of the corridor)<\/p>\n<p><strong>Inventory:<\/strong> No.<\/p>\n<p><strong>Rules:<\/strong> Players are divided into two teams. Each line up in a human chain (holding hands) against each other. Then one of the teams chooses the one who will run to break through their hedges. To do this, the teams shout with regulated phrases, for example:<\/p>\n<blockquote>\n<p>&#8211; Chains!<br \/>\n&#8211; Forged!<br \/>\n&#8211; Unfold!<br \/>\n&#8211; By whom?<\/p>\n<p>&#8211; Vasya!<\/p>\n<\/blockquote>\n<p>or<\/p>\n<blockquote>\n<p>&#8211; We are thirteen thirty-three!<br \/>\n&#8211; Whose soul do you want?<\/p>\n<p>&#8211; Vasina!<\/p>\n<\/blockquote>\n<p>After that, the Chosen One (Vasya) must courageously rush forward. Taking a running start, he breaks in between any two participants at full speed. The task of the Chosen One is to break the chain (to disengage the hands with your body). In this case, he takes one of the two players who did not keep the chain to his team. The chain's task is to prevent the Chosen One from breaking through. In this case, the Chosen One remains in the team that he could not break through. The game ends when there are fewer than two players left on one of the teams.<br \/>\nAlso It was called &#8220;The Pioneer Leader&#8221;. The player was called with the following line: &#8220;Leader, counselor, give the pioneer Vasya!&#8221; &#8220;Pioneer pioneer, give me a shift&#8221; &#8211; &#8220;Whom?&#8221; &#8211; &#8220;My friend!&#8221; &#8211; &#8220;What's your name?&#8221; &#8211; &#8220;Vasya!&#8221;. The truth quickly degenerated into just shouting out a name. Another option is &#8220;Black ink, white pen, call Vasya, no one else&#8221; or &#8220;Ali Baba, how much is the servant? Fifth, Tenth &#8211; Vasya to us here. &#8220;<\/p>\n<p><strong>Intrigue:<\/strong> For a successful game, you need to strengthen your team in every possible way and weaken your rivals, that is, transfer the strongest players to yourself. However, for this you need to either successfully attack strong players in the opponent's chain, breaking their grip, or call them onto your chain and successfully resist their onslaught, and since strong players are strong for that, it is difficult to do this. Thus, at each move, you have to make a compromise decision, whether to attack the strong, which is dangerous, or the weak, which is of little value. At the same time, the psychological moment is also interesting, when, when switching to another team, the player must already play for it, which is especially offensive if earlier you won a bunch of strong players for your old team, who will now turn out to be against you.<\/p>\n<p><strong>Advantages:<\/strong><\/p>\n<ul>\n<li>Again, an active game. The runner is pumping the speed skill, the &#8220;Chain&#8221; is pumping the handshake and coordination skill.<\/li>\n<li>Since the game is team-based, the team is in some way rallying. Since the rotation of personnel is great, you have time to fight for everyone.<\/li>\n<li>You can play at school during recess and anywhere.<\/li>\n<li>Despite the obvious simplicity of the game, for a successful victory it was necessary to approach breaking the chains wisely, which accordingly gave the skills of tactical and strategic planning.<\/li>\n<\/ul>\n<p><strong>Disadvantages:<\/strong><\/p>\n<ul>\n<li>Traumatic. One of the authors of the section got a slight concussion, getting his forehead in the back of his head in this harsh game.<\/li>\n<li>Since the game requires at least 8 people, it can be problematic to collect the specified number of people.<\/li>\n<li>Many players do not catch up with the essence of the game and, in the event of a transition to a new team, continue to play along with the old one, which deprives the game of all meaning.<\/li>\n<\/ul>\n<p><strong>Notes:<\/strong> Anonymous is aware of at least two cases where the game ended with an epic failure. The runner stepped on the untied laces, as a result of which he fell face down directly on someone's hand. The &#8220;chain&#8221; was holding tightly to the hands, but the vestibular apparatus was not to hell. The consequences were truly fatal: the runner dumped the whole chain on his priests at once.<\/p>\n<h2>Blind cat<\/h2>\n<p><strong>Other names:<\/strong> blind tropicana, blind man, boiling tea, apple.<\/p>\n<p><strong>Platform:<\/strong> Almost any, but with objects that you can climb.<\/p>\n<p><strong>Inventory:<\/strong> Blindfold.<\/p>\n<p><strong>Rules:<\/strong> They practically do not differ from blind man's buffs, with two exceptions: A) It was always necessary to recognize by touch, B) you must not touch the ground, moving exclusively through garages, swings, etc. (The author's classic route: stairs &#8211; garage &#8211; handle &#8211; swing &#8211; pipe &#8211; the remains of the car).<\/p>\n<p>Tzimes is that they make to toil not only the caught and identified (and you can fight back), but also the one who has jumped to the ground. Greatly contributes to the development of dexterity and coordination of movements<\/p>\n<h2>Stove<\/h2>\n<p>Judging by the polls, it was mainly popular only in the Urals. In Krasnoyarsk, sometimes a game of forfeits starts up like a stove.<\/p>\n<p><strong>Site:<\/strong> Pre-agreed territory in an urbanized \/ rugged terrain.<\/p>\n<p><strong>Rules:<\/strong>It is a mixture of Cossacks-Robbers and Hide and Seek. As in the beginning of the latter, a galya is chosen, who will look for everyone. Then the &#8220;Stove&#8221; is selected &#8211; a plot in the yard where the discovered ones will pass the time. While Galya is counting with her eyes closed, the rest of the players are hiding. Then Galya &#8220;goes hunting&#8221;. When he finds the one hiding, the latter is taken to the stove. He sits there until another participant rescues him, that is, until the undetected players enter the stove and take him away with them. In the case of a failure (that is, when Galya noticed that someone is trying to save the &#8220;prisoners&#8221;), the &#8220;savior&#8221; is also sent to the stove. During the game, you can (and even need to) actively, but imperceptibly, move between the stashes. Special lulzes were delivered by the gali's baiting, when the hiding one specially lures the gal, after stomping loudly in the garage or shaking a branch, then quietly eats and observes from the side the bewilderment on the face of the seeker. The game is played until Galya takes all the participants to the stove. With a smart ass leading, the game resembled an IRL simulator of a reconnaissance and sabotage detachment, with a dull one &#8211; hours of persecution.<\/p>\n<p><strong>Option<\/strong> &#8220;Twelve Sticks&#8221;. The essence is the same, only before the start of the game, an impromptu rocker (catapult) is constructed, small sticks are placed on them (pebbles can be used) according to the number of participants, the sticks are scattered within a radius of half a meter with a kick. While the driver collects them, everyone hides. Then everything is the same as described above, only for each caught &#8220;galya&#8221; removes one stick from the &#8220;swing&#8221;, the caught one stands and protects (just kidding) the structure. All caught are saved at once &#8211; it is enough to run up and send the sticks on a free flight. Accordingly, if &#8220;galya&#8221; notices you behind this bad deed, then there will be no nichrome, since you still have to run to the starting point.<\/p>\n<p><strong>Advantages:<\/strong>as in the Cossack robbers. Promotes the study of local toponymy, develops the art of camouflage and covert movement. She is mobile and combines running and climbing in exotic places like abandoned buildings. Also develops an assessment of risks in the process of rescue, a feeling of elbowing (traitors and cowards were usually beaten for educational purposes, saying: &#8220;You had a niggle only three meters away, you didn't come out and save me?&#8221;), The ability to sacrifice (sometimes the players specially attracted attention to themselves, so that the presenter went away from the stove, or shouted to the whole yard: &#8220;Lech, do not go, he grazes you around the corner!&#8221; Gali develops attentiveness, observation (you need not only to look, but also to look after the stove) and memory (you need to remember all the tricks, participants can try to hide there again or leave there, and after a while return). Also, the ability to disguise, move silently and general cunning develop in the driver even better, because no one bothers to move away from the stove and set up an ambush somewhere, so that then SUDDENLY jump out of an absolutely unexpected place and ~ zohavat ~ grab the &#8220;savior&#8221;. This is complicated by the fact that the players see the galyu, but he does not. Therefore, remarkable mental abilities were required. so that then SUDDENLY jump out of an absolutely unexpected place and ~ zohavat ~ grab the &#8220;savior&#8221;. This is complicated by the fact that the players see the galyu, but he does not. Therefore, remarkable mental abilities were required. so that then SUDDENLY jump out of an absolutely unexpected place and ~ zohavat ~ grab the &#8220;savior&#8221;. This is complicated by the fact that the players see the galyu, but he does not. Therefore, remarkable mental abilities were required.<\/p>\n<p><strong>Disadvantages:<\/strong> again, as in the Cossack robbers. At the same time, the game drags on for a very long time, because Galya is alone (and if you are not lucky, also stupid), there are a lot of players and there is a chance to hide after being discovered. For a day, 2-3 rounds maximum. In addition, the increased number of &#8220;tactical options&#8221; has increased the number of cheats. For example, you could dump quietly on your own, and then prove that you were saved.<\/p>\n<h2>King of the Hill<\/h2>\n<p>In a more frostbitten version &#8211; the king of man-made structures.<\/p>\n<p><strong>Principle:<\/strong>some kind of plane raised above the rest of the relief was found (more often &#8211; just a patch on which you can more or less confidently stand on two legs), which was conventionally called a mountain, since anything could fall under this mountain, several tires piled up in a heap, a heap from snow balls also piled up in a heap, piles of sand (Previously, during repairs in some apartment, sand was always used to dampen the cement, so a car came and unloaded it. Now this does not happen due to the fact that sand concrete is already on sale in advance in normal proportions), trees were still used downhill, which were cut down by the local authorities and did not have time to take away on the same day due to the volumes. The game started spontaneously when someone, having climbed to the highest point, suddenly declared that he was the King of the Hill. Immediately all those who were nearby presented their claims to the throne. In winter, these were snow slides, on which it was not very traumatic to play and more difficult (it is difficult to attack while standing knee-deep in snow). In northern latitudes, in the courtyards, similar slides were rolled by bulldozers almost to a ten-meter height (I won't say for sure, it was small, I didn't measure it, but it was high), and one side was made gentle to the greater joy of the sledges, and the snow turned out to be very tightly compressed. We climbed these mountains. There were times, yes &#8230; on which it was not very traumatic to play and more difficult (it is difficult to attack while standing knee-deep in snow). In northern latitudes, in the courtyards, similar slides were rolled by bulldozers almost to a ten-meter height (I won't say for sure, it was small, I didn't measure it, but it was high), and one side was made gentle to the greater joy of the sledges, and the snow turned out to be very tightly compressed. We climbed these mountains. There were times, yes &#8230; on which it was not very traumatic to play and more difficult (it is difficult to attack while standing knee-deep in the snow). In northern latitudes, in the courtyards, similar slides were rolled by bulldozers almost to a ten-meter height (I won't say for sure, it was small, I didn't measure it, but it was high), and one side was made gentle to the greater joy of the sledges, and the snow turned out to be very tightly compressed. We climbed these mountains. There were times, yes &#8230;<\/p>\n<p><strong>Number of players:<\/strong> from three or more, and the more the better.<\/p>\n<p><strong>Rules:<\/strong> as such, there were no, there were only vague restrictions that were constantly violated for mercenary purposes. Sometimes, after all, they were introduced after ten minutes of the game, when the struggle for power went beyond all limits. For example, the rule &#8220;Do not throw sand in your eyes&#8221;.<\/p>\n<p><strong>Implementation:<\/strong> Rough enough as the power struggle started hard. Common were nosebleeds, blinded kingship candidates, bruised former kings who were thrown off without ceremony. Best friends in one game could quarrel with each other for the whole day. Well, there is nothing to say about torn clothes and spoiled shoes, as well as about pussies waiting at home.<\/p>\n<p><strong>Advantages:<\/strong><\/p>\n<ul>\n<li>The development of will to achieve a goal, albeit dubious.<\/li>\n<li>It was good at revealing the physical abilities of yard soldiers.<\/li>\n<li>During the struggle for power, one could periodically play along with one of the girls and have at least a small, but profit.<\/li>\n<li>The player immediately recognized the value of the people around him &#8211; traitors and queers, ready to hit from the back.<\/li>\n<li>With large mountains, there was also a physical fitness benefit &#8211; to climb a hill is not a straight path to walk. In general, endurance.<\/li>\n<\/ul>\n<p><strong>Disadvantages:<\/strong><\/p>\n<ul>\n<li>High invasiveness<\/li>\n<li>Complete lack of command<\/li>\n<li>Success can only be achieved through dirty tricks.<\/li>\n<li>In case of victory, the result is exactly the same as that of the Special Olympics &#8211; even though you won, you still crap.<\/li>\n<li>The duration of the game is too short, everyone was not enough for more than half an hour, after that either everyone was exhausted, or those who never reached the top left offended, which made playing uninteresting.<\/li>\n<\/ul>\n<p><strong>Note:<\/strong> it used to be that they agreed in advance and divided into two teams, the struggle was for taking the height. With such a game, a set of rules was already deduced, but there was no less cruelty in it. There were two variations: to capture and hold, and simply to hold. Such is the original version of such an army concept as the capture of a geographical height.<\/p>\n<p>Sources used and useful links on the topic: <a href=\"https:\/\/family3.ru\/articles\/taj-taj-naletaj-10-dvorovyh-igr-nashego-detstva\" target=\"_blank\" rel=\"noopener nofollow\" class=\"external external_icon\">https:\/\/family3.ru\/articles\/taj-taj-naletaj-10-dvorovyh-igr-nashego-detstva<\/a> <a href=\"https:\/\/lifehacker.ru\/10-dvorovyx-igr\/\" target=\"_blank\" rel=\"noopener nofollow\" class=\"external external_icon\">https:\/\/Lifehacker.ru\/10-dvorovyx-igr\/<\/a> <a href=\"https:\/\/zen.yandex.ru\/media\/more_idey\/top10-dvorovyh-igr-sovremennyh-detei-5e99c9ca0596fe5c972fa2e9\" target=\"_blank\" rel=\"noopener nofollow\" class=\"external external_icon\">https: \/ \/zen.yandex.ru\/media\/more_idey\/top10-dvorovyh-igr-sovremennyh-detei-5e99c9ca0596fe5c972fa2e9<\/a> <a href=\"https:\/\/7ya-mama.ru\/podvizhnye-igry-dlya-detej-na-ulice-letom.html\" target=\"_blank\" rel=\"noopener nofollow\" class=\"external external_icon\">https:\/\/7ya-mama.ru\/podvizhnye-igry-dlya-detej-na-ulice-letom.html<\/a> <a href=\"https:\/\/kukuriku.ru\/dosug-i-razvlecheniya\/na-ulice\/ulichnie-igry\/\" target=\"_blank\" rel=\"noopener nofollow\" class=\"external external_icon\">https: \/ \/kukuriku.ru\/dosug-i-razvlecheniya\/na-ulice\/ulichnie-igry\/<\/a> <a href=\"https:\/\/fishki.net\/1508056-25-neverojatno-vesyolyh-igr-na-svezhem-vozduhe-na-vsyo-leto.html\" target=\"_blank\" rel=\"noopener nofollow\" class=\"external external_icon\">https:\/\/fishki.net\/1508056-25-neverojatno-vesyolyh-igr-na-svezhem-vozduhe-na-vsyo-leto.html<\/a> <a href=\"https:\/\/summercamp.ru\/%D0%94%D0%B2%D0%BE%D1%80%D0%BE%D0%B2%D1%8B%D0%B5_%D1%81%D0%BF%D0%BE%D1%80%D1%82%D0%B8%D0%B2%D0%BD%D1%8B%D0%B5_%D0%B8%D0%B3%D1%80%D1%8B\" target=\"_blank\" rel=\"noopener nofollow\" class=\"external external_icon\">https:\/\/summercamp.ru\/%D0%94%D0%B2%D0%BE%D1%80%D0%BE%D0%B2%D1%8B%D0%B5<em>%D1%81%D0%BF%D0 % BE% D1% 80% D1% 82% D0% B8% D0% B2% D0% BD% D1% 8B% D0% B5<\/em>% D0% B8% D0% B3% D1% 80% D1% 8B<\/a><\/p>\n<div id=\"PostUnique_PostSource\" style=\"padding-top: 50px\">Post source:  <a target=\"_blank\" rel=\"noopener nofollow\" href=\"\/\/lastici.ru\" class=\"external external_icon\">lastici.ru<\/a><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Outdoor games options for children from 1 year to 7 years old, winter and summer games, games for boys and girls.<\/p>\n","protected":false},"author":1,"featured_media":398370,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":"","_wp_rev_ctl_limit":""},"categories":[328,318,151,251,405],"tags":[],"class_list":["post-322066","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-for-men","category-for-women","category-lifehacks","category-miscellaneous","category-rest"],"_links":{"self":[{"href":"https:\/\/inform.com.de\/en\/wp-json\/wp\/v2\/posts\/322066","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/inform.com.de\/en\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/inform.com.de\/en\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/inform.com.de\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/inform.com.de\/en\/wp-json\/wp\/v2\/comments?post=322066"}],"version-history":[{"count":0,"href":"https:\/\/inform.com.de\/en\/wp-json\/wp\/v2\/posts\/322066\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/inform.com.de\/en\/wp-json\/wp\/v2\/media\/398370"}],"wp:attachment":[{"href":"https:\/\/inform.com.de\/en\/wp-json\/wp\/v2\/media?parent=322066"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/inform.com.de\/en\/wp-json\/wp\/v2\/categories?post=322066"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/inform.com.de\/en\/wp-json\/wp\/v2\/tags?post=322066"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}